The game is developed by a team half the size and in turn the budget $60 million (versus $100 million). Sony pays royalties to themselves and the retailer/digital cut goes back to themselves. Ghosts of Tshumia sold 1.5 million more copies than 5 million. The 5 million is the number you brought up, my point has always been for a high budget game it's not great. Click to expand.There's no contention on indie side so I don't know why you keep bringing it up.
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